dndwiki

Dndwiki

Along with dndwiki intended to be used by player characters, dndwiki, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, dndwiki removing templates into consideration in their campaigns, dndwiki. Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign.

Classes Artificer Alchemist. Armorer UA. Battle Smith. Barbarian Path of the Ancestral Guardian. Path of the Battlerager. Path of the Beast UA.

Dndwiki

When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies. You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again. Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. The weapon must have the two-handed or versatile property for you to gain this benefit. You must be wielding a shield or a simple or martial weapon to use this reaction. You must be wielding a shield. You gain one superiority die, which is a d6 this die is added to any superiority dice you have from another source. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

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This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table. To join the discussion on this site, we now have Discord server set up. Share on. You should be logged in to clone a site.

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher.

Dndwiki

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. You have a limited well of stamina that you can draw on to protect yourself from harm. Starting at 2nd level, you can push yourself beyond your normal limits for a moment.

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Way of the Ascendant Dragon UA. The Cleric Clerics are intermediaries between the mortal world and the distant planes of the gods. Home of user-generated, homebrew pages! As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. Martial Archetype feature At 10th level, you gain a feature granted by your Martial Archetype. Order of Scribes UA. Close Quarters Shooter UA When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Indomitable Beginning at 9th level, you can reroll a saving throw that you fail. School of Enchantment. Way of the Drunken Master.

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Path of the Berserker. A superiority die is expended when you use it. The Seeker UA. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. College of Lore. Phoenix Sorcery UA. Way of the Drunken Master. School of Transmutation. Divine Soul. The Hexblade. The bard is a master of song, speech, and the magic they contain. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. Way of Tranqulity UA. List of all d20 published products in every edition. File the dog.

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