dnd spore druid

Dnd spore druid

Instead of focusing on verdant blooms of green, dnd spore druid, or transforming into majestic beasts, a Spore Druid looks at the decomposers that form a vital part of the ecosystem. Dnd spore druid mushrooms may normally lurk in the darkness, a Spore Druid thrives on the frontline. Just as mushrooms are closer to animals than plants, a spore druid can play closer to a martial class than a ranged spellcaster.

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Dnd spore druid

The Circle of Spores was a druidic circle whose members revered the inherent power of mold and other fungi, specifically their role in the maintaining the balance between life, death, and undeath. These druids believed that mold and fungi held the power to transform decaying organic material into new, and strangely beautiful, forms of existence. They held true that the ongoing cycle of life and death were integral to the balance of the natural world. To them, death was not an end, but rather a new beginning. Unlike other practitioners, Circle of Spores druids did not believe undead were abominations of nature, but rather a third alternative to life and death. Undead beings that sought to snuff out all life, or cheat a deserved death however, were considered abhorrent. For nature to be in balance, all three aspects of existence should be in approximate fluctuation with the other two. Early in their studies, Circle of Spore druids could form a halo-like cloud of undetectable, necrotic spores that remained inert and harmless unless otherwise directed. As they furthered their training, the spore cloud grew in lethality, if not size. By tapping into their inherent powers of transformation , they could form a symbiotic relationship with their spores, confer magical energy into their fungal cloud, and either increase its lethality or imbue the weapon they held with necrotic energy. More experienced druids could use their halo of fungal spores to penetrate, and even animate a deceased corpse for up to an hour's time.

Warding Wind is a great way to dnd spore druid it even more difficult for enemies to get away from you, and area control spells like Spike Growth can help you control the battlefield. As they progressed in their order, Circle of Spore druids gained access to the following arcane spells : chill touchblindness or deafnessgentle reposeanimate deadgaseous formblightdnd spore druid, confusiondnd spore druid, cloudkilland contagion. Not every turn needs to involve swinging a shillelagh, and alternating attack turns with turns where you move Spreading Spores and cast a spell could be a great way to bring all of your options into play consistently.

The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows.

Its vast array of spells lets it do almost anything in the game, with its subclasses providing more specialization. Circle of Spores druids tap into the cycle of life and death, drawing power from decay. Their abilities weaponize this decay to bolster their toughness, damage enemies, and even reanimate the dead. Nonetheless, there are some ways for players to make the best Circle of Spores druid build. Most importantly, a high Wisdom score bolsters their spellcasting. It also aids vital skills like Perception and Animal Handling. Many of their abilities are short-ranged, requiring them to be up close with the enemy. As a result, they need high Constitution to keep themselves alive and to maintain Concentration on their spells. This melee focus also leans a Circle of Spores druid toward high Dexterity.

Dnd spore druid

Druids are a very versatile class. Their spell list has a lot of unique options. The Druid is primarily a spellcaster, and fills a role in the party similar to the Cleric, serving as a Healer, Support, and Utility caster. Several subclasses also allow the Druid to serve as an effective Defender or Striker in an impressively broad and unique number of ways. Druids experience a dramatic power spike at 2nd level when they gain their subclass, and the Circle of the Moon Druid remains among the most powerful builds at level 2 several years after the publication of the core rules. However, despite their strengths, the Druid is not without challenges.

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A creature can take this damage no more than once per turn. I'm not sure why this wasn't just baked into the lvl 2 ability, this ability should be some buff for your undead summons. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit. If the table requires pre-set ability score improvements, several races stand out. Monk Similar to barbarian, this gives you additional defence by using your wisdom and dexterity. See above for information on core elf traits. Nimble Escape is a great addition for when Symbiotic Entity runs out, and Fury of the Small can be a helpful damage boost since most enemies are medium or larger. Druid is a good class naturally, and having chill touch as a cantrip was certainly nice, however I designed my character to be able to mix it up in combat. You also gain Advantage on all of your attacks, ability checks, and saving throws for a full 8 hours. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. Source: Guildmaster's Guide to Ravnica, Tasha's Cauldron of Everything Circle Spells Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells. But beyond that, look for ways to make yourself more durable. Resilient bumps our Constitution increase, giving us a big pile of hit points plus proficiency in Constitution saves.

Mushrooms are all the rage. Circle of Spores is for druids who want to embody the more morbid side of mycelium. Animate Dead , though, offers you a complete build direction should you choose to pursue it: the druid necromancer.

Which is the subclass Spore Druid is pretty much directly competing with. It is an interesting semi-melee druid that has a really solid list of options for action economy, but the poison damage coupled with the fact that Symbiotic Entity drops when you run out of THP is a bit of a bummer. The section below only covers Cantrips. If Tasha's Cauldron of Everything 's optional rules are used and players can customize their race, other options present themselves. The creature uses the zombie stat block in the Monster Manual. General Wikidot. Player's Handbook 5th edition. How to Build Video Game Characters. It being Poison damage is a pain , especially since the transformation takes your Action. I played on in UA with a UA centaur MC'd with a Monk and had a lot of fun with it, but the changes they made pretty much killed it to me the reaction damage is now just needless hoops for little benefit and you only gain the extra damage whilst you have your temp hp Secondly I would basically recommend dishing out your Halo of Spores damage every turn since Druid's don't have much to use their reaction on anyway. This expansive spore storm proved just as harmful as the cloud that surrounded the druid. Last edited by ScoutTrooper; at PM. Share on. Instead of focusing on verdant blooms of green, or transforming into majestic beasts, a Spore Druid looks at the decomposers that form a vital part of the ecosystem.

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