Dnd scry
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Player's Handbook 3. Use this skill to spy on someone with a scrying spell or a crystal ball or to perform some divinations. You can't use this skill without some magical means to scry, such as the scrying spell, the greater scrying spell, the vision spell, or a crystal ball. Use of this skill is described in association with those spells and items. These items allow you to spy on others, and this skill just lets you do it better. This skill also improves your chance to notice when you're being scried, as detailed in the descriptions of the arcane eye and detect scrying spells.
Dnd scry
Scrying was both an arcane and divine magic spell that allowed the caster to view a subject at great distance [16] and possibly across the planes of existence. Clerics received a similar spell they called magic font because it used a basin of holy water as the scrying surface. Druids and some clerics had a more limited version they called reflecting pool for the same reason. For all versions of this spell, the chance of success was increased by knowledge of the subject. If the subject was a location, then scrying was much more likely to succeed if the caster had been to the location rather than having a picture or having it described to him or her. If the subject was a sentient being, then the more familiar the caster was with the person the better. Additionally, having a personal possession, something that was worn by the subject, or an actual piece of the subject hair clipping, a vial of blood, etc. The casting time for this spell was typically one hour, [7] [9] [10] [15] but the latest version reduced this down to ten minutes. The later scrying spells worked by creating a sensory organ that was an adjunct of the caster's sight and, if the spell allowed, hearing, even if the caster was visually or hearing impaired. This was a great improvement over previous versions that required the caster to be able to view a reflective surface. Thus, any enhancements to the caster's senses, such as darkvision , see invisibility , comprehend languages , tongues , and read magic , operated through the scrying. If the subject was a location, then this sensor was stationary at that location, otherwise it followed the subject for the duration of the spell.
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Dnd scry
Casting Time: 10 minutes Range: Self Components: V, S, M a focus worth at least 1, gp, such as a crystal ball, a silver mirror, or a font filled with holy water Duration: Concentration, up to 10 minutes. You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. On a failed save, the spell creates an invisible sensor within 10 feet of the target.
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Player's Handbook 5th edition. When scrying was used on the same individual or object by several scryers simultaneously, they were able to easily detect that fact by visible swirling rainbow hues around the target of the spell. And more! All rights reserved. In addition to verbal and somatic components, samples of copper , zinc , and nitric acid were required, along with the eye of an eagle , hawk , or roc. Dungeon Masters Guide 1st edition. All Editions 3. Advertisement Create a free account. TSR, Inc , p. Honor Among Thieves Sleep Sound. Don't have an account?
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Show Attribute List. Sourcebooks 1st edition 2nd edition 3rd edition Version 3. In Jim Butler ed. The divine version was called magic font and required a basin that held holy or unholy water depending on the alignment of the caster. This was a great improvement over previous versions that required the caster to be able to view a reflective surface. All rights reserved. All Editions 3. In Matthew Sernett ed. Wizards of the Coast , pp. If the subject was a location, then this sensor was stationary at that location, otherwise it followed the subject for the duration of the spell. By continuing to use our site, you consent to our use of cookies.
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