Dnd 5e gods
With the prevalence of homebrew pantheons and all the numerous worlds you might end up in, dnd 5e gods, this dnd gods list is in no way comprehensive. Instead the following list of dnd deities encompasses all the Forgotten Realms deities, or at least the current forgotten realms deities, since the pantheon has shifted from edition to edition.
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Dnd 5e gods
We need editors! See the editing guidelines for ways to contribute. Because the Core Setting is based on the World of Greyhawk , the Greyhawk gods list contains most of the deities listed here, and many more. Note that there is some overlap between the categories. Most of the head deities of the demihuman pantheons, such as Corellon Larethian and Moradin , for example, are both obviously demihuman powers but are also mentioned in the Player's Handbook and as such core powers as well. Hence they appear on both lists. Before 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities. There are over deities in the Greyhawk setting, and when creating Dungeons and Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. Certain aspects of the deities were altered to make them more generic - for example: the "Core" Heironeous favors the longsword in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like , as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. The designation of "greater" vs. Although some of these originally come from the Greyhawk or Forgotten Realms campaign settings , each one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in. Demihuman deities refers to the gods of the core races besides humans e.
Domains: Good, Halfling, Law, Protection. Worshipers: Elemental archons earthfighters, miners, smiths. Portfolio: Stone giants, earth, buried things.
Faerun Pantheon. Greyhawk Pantheon. Dwarven Pantheon. Elven Pantheon. Drow Pantheon. Halfling Pantheon. Gnome Pantheon.
Get to know the 5E deities that shape your campaign's universe. The DnD deities usually function in a very clear way: they are real, inhabitants of the world know that they are real, and they interact with the world using their power. Either directly: The creation of races , divine punishments, etc. Or indirectly: providing power to Clerics and Paladins , or influencing inhabitants of the world to carry out their desires. They are beings of vast power, knowledge, and influence; this usually leads to a player somewhere asking, where do they live, and can I kill them for a cool new sword? In 5th edition, the gods are not provided statblocks like other creatures, and killing them is usually a matter for other gods or campaign-defining artifacts.
Dnd 5e gods
When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it's hard to be ambivalent about the deities and deny their existence. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in — all in the same day. Many people have a favorite among the gods, one whose ideals and teachings they make their own. And a few people dedicate themselves entirely to a single god, usually serving as a priest or champion of that god's ideals. Your DM determines which gods, if any, are worshiped in his or her campaign. From among the gods available, you can choose a single deity for your character to serve, worship, or pay lip service to. Or you can pick a few that your character prays to most often. Or just make a mental note of the gods who are revered in your DM's campaign so you can invoke their names when appropriate. If you're playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity's suggested domains when selecting your character's domain. For more detailed information, please visit the Forgotten Realms Wikia Its got basically anything forgotten realms lore related on it.
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Worshipers: Elves, half-elves, bards, rangers, archane archers, fighters, warriors, fighters, good leaders, artisans, poets. Archery is a devotional practice of the Silver Flame, used both as a means of meditation and a martial art. Worshipers: Leaders, loremasters, nobles, those with inherited wealth or status. Devondale Duval. War Domain. Portfolio: Deceit, evil, oppression, pain, wickedness. Worshipers: Druids, inhabitants of jungles, rangers, wild dwarves. Portfolio: Vigilance, combat, martial defense. Literally lady luck who favors the bold and the risk takers. Deities and Demigods. Portfolio: Watchfulness, sight, hearing, loyalty.
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Filter Gods. Worshipers: Dwarves, fighters, psionicists, travelers in the Underdark. Races of Destiny. They hail from the Plane of Arborea. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. Faerun Pantheon. Domains: Charm, Knowledge, Luck, Travel. Portfolio: Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition. Garl Glittergold. Worshipers: Hunters, evil lycanthropes, sentient carnivores, rangers, druids. War Domain. Resoolt Grisaire Supplement.
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