Destiny 2 update today
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Sign in or create an account to enjoy GINX perks, enter competitions and access exclusive features. Are you searching for the latest Destiny 2 Patch Notes? If the answer is yes we imagine it's because Bungie has just dropped a brand new Destiny 2 update or hotfix to the game. If you're new to Destiny, or even most live service games, you must keep an eye on the game's patch notes for any sneaky changes that the developer might be making from one update to the next. Whilst these updates will invariably include quality-of-life improvements and bug fixes for in-game glitches, they might also contain a few balancing changes that can have a significant impact on overall gameplay. There's no telling when Bungie might decide to buff or nerf some of your favourite weapons, or class abilities, and when they do, it's best that you know about it so you can adjust your builds accordingly.
Destiny 2 update today
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Fixed an issue where newly acquired Dreaming City weapons were not progressing the Dreaming City badge. Adjusted spawn points on Endless Vale, Midtown, and Meltdown maps to alleviate certain spawn killing and trapping issues.
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GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Here's a rundown on everything new and different in Destiny 2's new update today. Bungie has released a new Destiny 2 update, version 4. As detailed in the patch notes, a variety of weapon archetypes have been tweaked, which could have a significant impact on dozens of guns, the new airborne effectiveness system has been adjusted, and more. The release of this update coincides with the start of the Solstice event , which introduces its own changes to the EAZ, adds event cards, and more, but these patch notes focus on other, non-Solstice changes to the game.
Destiny 2 update today
This week in Destiny, we start preparing for the next battle. We have a bunch of very exciting news to share with you all regarding Destiny 2: Into The Light, the two-month content update coming to all players in April. Today, we are ready to share when our next big content update is coming. Destiny 2: Into the Light will launch on April 9 along with Update 7. Destiny 2: Into the Light will deliver new game content, available for all players, throughout the months of April and May in preparation for the launch of The Final Shape in June. And what types of content, you might ask?
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Reaper now requires a kill be secured within 10 seconds of using your class ability to generate an Orb of Power. Players in a vendor performance will no longer get soft locked if their fireteam members start a cinematic. Fixed an issue where the Rolled Stats Triumph didn't take Tier-1 purchases into consideration. Impact Induction and Focusing Strike now require a powered melee attack to function. Normally we try to wipe the page and remove old patch notes with the release of every major new season. Maximum number of Relic Depots decreased from 4 to 3. When you cast your Super, nearby allies no longer gain an instant burst of healing or an Overshield. Fixed an issue where some returning players were unable to use Fireteam Finder even above Guardian Rank 5. Now provides damage resistance against combatants while airborne. Fixed an issue where the points awarded for non-Seasonal objectives and the points shown in the progress bar were inconsistent for Guardian Rank 8. Added Countdown Rush as a Competitive Crucible mode. Supporting can earn you emblems and other rewards!
The 7. This page acts as a comprehensive breakdown of the 7.
Countdown Updated round victory banner for defenders to display Defense Successful instead of Attack Failed. Reduced the direct hit damage of the round that generates the lightning bolt, to account for the free ammo being granted. New scoreboard stats added. Fixed an issue with Competitive Division where players were directed to complete placement matches twice. Warlord's Ruin Dungeon is live! Swords Updated the Sword reticle to convey more information, and now have elements that better show its current charge state and reflect its current recharge delay. Next Iron Banner, there will be an unmodified mode e. Mechaneer's Tricksleeves The Sidearm damage bonus now persists for 5 seconds after your shields begin to recharge. Relics Shield Angular velocity on Super's projectile tuned down from 43 to Fixed an issue where some player abilities could go through Hive barriers. Nightfall weapons that have not been previously acquired will cost 5 Vanguard Engrams. Increased Slow detonation size vs. Class Glaives General changes Grant 1 ammo when you activate the perk, so you can use it even if you are out of ammo.
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