Day of the tentacle remastered walkthrough
Always use the "Fast Flush" option open inventory, select item, then select character to gain progress towards the 50 flush cumulative achievement. Use the Object Highlighter to find interactable items or objects.
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Day of the tentacle remastered walkthrough
Links: Moby Games , Adventure Gamers. Enter the office and open the portrait to reveal a wall safe. Pick up the Swiss bankbook from the desk, then open the desk drawer and take the Booboo-B-Gone from inside. Leave the office and pick up the flier from the rack, the help-wanted sign from the window, and the dime from the payphone. Now open the grandfather clock, and go down to the secret lab. Walk left and enter the inn, then talk to the mummy at the reception desk. Go upstairs 3 times to enter the attic. Pick up the can of red paint from the floor, then head all the way back outside. Use the red paint on the kumquat tree beside the outhouses. Go back to the inn and enter the main hall. Talk to George Washington, and convince him to cut down the cherry tree - this frees Laverne in the future. Tell the guard you feel sick and you will reach the medical room. Take the tentacle chart from the wall and return to the kennel leave the doctor's room, go through the main door, then go through the small door in the back wall. Now tell the guard that you need to use the bathroom. Go right and use the tentacle chart on the Chron-O-John.
Walk to Grandfather Clocktaking you downstairs to the Basement. Once you have Fast Flushed 50 items, this achievement should unlock:.
Push the service bell on the reception desk times Most Annoying Guest Ever. Enter the office and close the door behind you Not Raised in a Barn. Open the portrait to reveal a wall safe. Pick up the Swiss bankbook from the desk, then open the desk drawer and take the Booboo-B-Gone from inside. Leave the office and pick up the flier from the rack, the help-wanted sign from the window, and the dime from the payphone.
Always use the "Fast Flush" option open inventory, select item, then select character to gain progress towards the 50 flush cumulative achievement. Use the Object Highlighter to find interactable items or objects. Fred: Step one. Find plans. Step two. Save world. Step three.
Day of the tentacle remastered walkthrough
Day of the Tentacle isn't just arguably the best adventure ever made, but the Platonic Form of the genre in all its puzzle-solving, dialogue-tree ripping, twisted brain logic joy. It might not be the most exciting, nor has it the best story - it lacks the drama that intersperses Monkey Island's comedy, and even Sam and Max has more bite. And hey, maybe your tastes lean towards Tex Murphy or Quest For Glory rather than puzzle-box adventures that pit you against the designers' fiendish imagination. That's cool and understandable and indeed totally groovy. If, however, you think of the genre in terms of puzzles and comedy and those sudden moments of insane realisation that leave you sneaking to the computer at 2am on a school night, then I'm calling it. Day of the Tentacle is the best adventure game ever made. It is artistry in point and click form; a pitch-perfect example of how to make cartoon logic feel coherent, how to have a game full of dialogue that never outstays its welcome, and how to make it all feel utterly effortless.
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It's an Honor Just to Compete Enter the human contest. Go upstairs to the 2nd floor and enter the "W" room. You'll now find yourself in the Tentacle Doctor's Office, and after a short scene, you'll be alone. This is the final point-of-no-return. Use the red paint on the kumquat tree beside the outhouses. After the cutscene, go to the 2nd floor hallway and get shrunk again, then run into the "W" room and go through the mouse hole. Enter the room on the left and swap your left-handed hammer for the right-handed hammer. Use your red paint on the mummy, then use the dangling rope on the mummy. These walkthroughs may not be published or reproduced in any format without the author's prior written consent. Now go back to the foyer and head upstairs. Step three.
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This walkthrough is the property of TrueAchievements. Windsock it to Me Change the flag. Go back down to the main hall and talk to Thomas Jefferson, then use the wine on his time capsule. When you get kicked out of his room pick up the stamp and the stamp album, then go back into the room and give Weird Ed his stamp album. Press the eject button. Now use your squeaky mouse toy on the cat. Give the dinner certificate to the tentacle guard, then push the switch. We've pretty much done everything you can do with Hoagie at this time, and you now have the ability to control the third character, Laverne , the insane med-student, who is stuck in the future. Pull the rope. Take the tentacle chart from the wall and return to the kennel leave the doctor's room, go through the main door, then go through the small door in the back wall. Set the speed to EP, then press play and you will see the combination. Hoagie: Is it true about you and the Cherry Tree?
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