Cultist simulator wiki

Cultist Simulator is a card-based simulation video game developed by indie studio Weather Factory and published by Humble Bundle. It was released for Windowscultist simulator wiki and Linux computer systems in Maywith mobile versions published by Playdigious and released in April A port for Nintendo Switch was released in February In a s Lovecraftian horror setting, the player amasses and expends human and nonhuman followers alongside occult texts and tools, in discovering and then pursuing any of a number of wildly differing paths to immortality, while carefully avoiding deaths arising from starvation, despair, cultist simulator wiki, madness, or the attention of powerful adversaries.

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Cultist simulator wiki

We are currently maintaining 3, pages 1, articles. Have a page you'd like to add to the Cultist Simulator Wiki? Get started by giving your article a name and hitting "Create Page. Cultist Simulator Wiki Explore. Main page Community portal Recent changes Random page Admin noticeboard. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Don't have an account? Current Wiki. Start a Wiki. Sign In Register. View source. View history Talk

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Sign in to add this item to your wishlist, follow it, or mark it as ignored. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. It captures the looming threat of utter annihilation played against the transcendent bliss of unravelling mysteries wrapped in enigmas wrapped in other really, really weird shit. With sassier hair, naturally. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store.

Cultist simulator wiki

Cult business is a catch-all term for the main task that differentiates Followers of each Principle from each other. By Talking with them and using your Society as the topic, a Follower will attempt an action determined by their principle. Hirelings and Pawns can be sent on cult business, but Spirits cannot; talking to a spirit about your Society will have no effect. Cult business takes 90s total to complete; 60s initially and then 30s to carry out the action.

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Install Steam. Find abominable rites in dreams. Become the herald of a new age. The player drops cards into verbs which may respond by demanding more cards if not directly pulling them from the table, both before and after the player commits the inserted cards starting a timer for when output cards can be collected. The initial, default "Aspirant" character begins with only a "Work" verb and two cards: a menial job and the health needed to work one shift of it. We are currently maintaining 3, pages 1, articles. In order to accomplish this the player can learn to speak a variety of languages such as Latin or Sanskrit to help decode knowledge found. The game takes place in real-time, but the player has the option of pausing the game to review cards and actions, and to place or collect cards from the board. Retrieved 4 March See all. Retrieved 31 May Choose between sane and insane victory conditions. Home Discussions Workshop Market Broadcasts.

Everything you can do in Cultist Simulator is based around cards and actions. The following is a list of Actions also known as Verbs which can be taken in Cultist Simulator.

Home Discussions Workshop Market Broadcasts. Eurogamer praised the writing, saying it evoked a feeling of "a protean clutch of riddles, scholarly marginalia, back-alley rumours and pointed epithets". View mobile website. Retrieved 12 June Cultist Simulator is a single-player digital board game filled with mystery, experimentation, and self-destruction. Player choices involve combining these cards within different "verb" boxes with varying, complex outputs. Show graph. Cards can represent human and nonhuman NPCs, attributes such as health, passion or reason, language proficiencies, occult books and scraps of lore, rituals, day jobs, influences obtained from dream, obsessions, cities, excavation sites, magical tools and ingredients, currencies, etc. Use the cards you find to build and expand your civilization. The game is experienced through an array of playing cards moved about on a tabletop, with cards occasionally pulled from a map representing a transcendent reality accessible in dreams. View source. View Community Hub. An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. Languages :. The game ultimately has many different parallel victory and failure conditions, both based on "sane" and "insane" routes that the player's character may uncover.

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