Control punch cards puzzle
This page explains how to find all that punch cards, put the shapes control punch cards puzzle the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs. Take the stairwell in the back of the Old Boy's Club room.
There are five total terminals in the area: four are in the room with the HRA machine. One is upstairs, in the room above. After you pick up the punchcards scattered about the room which are marked with little white dots , the goal is to put the correct punchcard in the correct terminal. There are whiteboards scattered about the area as well. Once you insert the correct punchcard into the correct terminal, the terminal will lock.
Control punch cards puzzle
Since The Federal Bureau Of Control deals with all manner of supernatural phenomena that could theoretically possess the internet and cause utter chaos, its scientists have to rely on old technology to perform their tests and experiments. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. One such piece of ancient technology that Control's protagonist, Jesse Faden, runs into during her on-the-job training as the new director of the FBC is a punch card system security system. It's a confusing series of codes that need to be entered to start up the HRA machine in Dr. Darling's lab. Thankfully, we know the solution so you can get past this section and continue your fight against The Hiss. Once that conversation is done, head through the door past her into the Ritual Division where Marshall's rangers are fighting off The Hiss. Kill every Hiss enemy and when you attempt to cleanse the control point, you'll be attacked by Parakinesiology Chief Lewis , a not too difficult mini-boss. Use your Launch ability to take out his shield and then blast him with your Service Weapon. Now you can cleanse the control point with no further interruptions. Now head forward towards the Protective Studies department. Head down the hallway and you'll find a wall with a monitor in the middle of it that looks like this:.
In Controlplayers delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. Darling's HRA laboratory. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below.
It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. The overall aim involves picking up the various Control punch cards from around the lab, and then inserting them in the correct terminals. There are clues scattered around to help you but, like the puzzle, they're not clear. So if you want pointers, or just a straight up answer, read on for the solution. This involves picking up five punch cards littered around the lab and then matching the punch cards to the numbered terminals.
The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality. In Control , players delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. Nothing in the Oldest House is simple, and players may spend some time on Control 's puzzle sections. Once players have reached the HRA Lab, having solved the cube puzzle in the previous section, they'll be tasked with restoring the HRA machine. To do this, first, they'll need to collect five of the game's punch cards , which are scattered around the lab. Here's where to find them:. Once Jessie, Control 's protagonist , has acquired the five punch cards, she'll now need to slot them into the terminals in the correct order.
Control punch cards puzzle
Since The Federal Bureau Of Control deals with all manner of supernatural phenomena that could theoretically possess the internet and cause utter chaos, its scientists have to rely on old technology to perform their tests and experiments. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. One such piece of ancient technology that Control's protagonist, Jesse Faden, runs into during her on-the-job training as the new director of the FBC is a punch card system security system. It's a confusing series of codes that need to be entered to start up the HRA machine in Dr.
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Head down the hallway and you'll find a wall with a monitor in the middle of it that looks like this:. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. Once you insert the correct punchcard into the correct terminal, the terminal will lock. Nothing in the Oldest House is simple, and players may spend some time on Control 's puzzle sections. Once you've gathered all of the cards you'll need to input them into various terminals. They aren't hard to find as they're big, yellow cards that can be found around the lab. Terminal 4. Now you can cleanse the control point with no further interruptions. There are telekinetic powers to learn, monsters in refrigerators to fight, and paranormalities aplenty. By process of elimination, you can probably figure out where the last punchcard goes, but this whiteboard shows you which card goes into the fifth and final terminal. But this here isn't a whiteboard, it's a video game guide. That's it! Once Jessie, Control 's protagonist , has acquired the five punch cards, she'll now need to slot them into the terminals in the correct order.
It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. The overall aim involves picking up the various Control punch cards from around the lab, and then inserting them in the correct terminals. There are clues scattered around to help you but, like the puzzle, they're not clear.
John Wick spin-off Ballerina starring Ana de Armas delayed by a year. Punch the cards in, turn on the HRA machine, and see what happens next! If you take the "mixed cube" pattern, it is crossed out in most locations and thus can only be in two slots, one of which is terminal 1. Follow these steps to take control of the HRA machine with ease. As HRA kits are the only things that protect humans from the resonance of the Hiss , Control' s primary antagonist, this is pretty essential to Jesse turning the tide. Now you can cleanse the control point with no further interruptions. Try to activate the HRA Machine and you'll notice that it won't work. Rate this game. Skip to content. The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality. There are clues scattered around to help you but, like the puzzle, they're not clear. The solution is actually written on the three white boards two downstairs, one upstairs. In Control , players delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. Marshall will tell you that Darling had some kind of system that he used to turn the machine on.
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