Contra mod generals
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Whereas in Zero Hour, each general is a specialist who primarily follows the faction template with a handful of unique weapons and upgrades, Contra functionally turns every single general into its own faction, with wildly-different unit types, tech trees, and special abilities. It alsoadds several new features, including three new generals and "super units" - Vehicles unique to each faction that are extremely powerful and difficult to destroy. Despite lacking a real campaign, the ones from Generals and Zero Hour aren't compatible , the Generals Challenge mode is intact and fully compatible with the mod's new features. And in addition to revamped versions of the challenges from the already-existing generals of Zero Hour, there are also several challenges from new generals who were created exclusively for this mod. The game provides examples of: A Commander Is You : Much like in Shockwave, this mod turns each general into its own faction, complete with unique units, tech trees, and special abilities.
Contra mod generals
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Who are you to verbally warn me? Contra has some very nice additions to ZH, but if I cannot change it to meet my playstyle, the slower pace of almost every other mod as well as vanilla ZH, contra mod generals, I will just have to uninstall it.
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Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. Instead of command-line you can also open the solution in Visual Studio and built from there. This repository only contains the source code for the launcher, download the mod archive to play the mod itself. Grab latest dev builds artifacts from GitHub Actions for testing or download the stable release. Skip to content. You signed in with another tab or window. Reload to refresh your session.
Contra mod generals
As you may have noticed, there haven't been any news posts here for more than a year. Development has never stopped, we just stopped posting here. So, follow us on ModDB and Discord instead for the latest stuff! We will meet in the Contra Tournaments network on Radmin immediately after you check-in. One map will be played per round. There is no 3rd place match. Only register if you're going to be able to show up on the day of.
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AI is highly predictable though. Posted 16 October - PM. Despite lacking a real campaign, the ones from Generals and Zero Hour aren't compatible , the Generals Challenge mode is intact and fully compatible with the mod's new features. Posted 01 October - PM. Title availble Members posts Location: somewhere Projects: thinking I want you to disappoint in this forum, not all participants are lamer. If you have no gap, then they will confront you directly or sometimes slow down their attack for a long time, which allows you to build up your army. However many player are not used to this advanced level of play, and providing the option of easier opponents in addition to the regular difficult AI would be a welcome move. Other ai. You need to login to do this. I've forgotten my password.
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Hi I was wondering if it would be possible to tone down the AI to about the level of standard Zero hour difficulty? Sign In Create Account. Javascript Disabled Detected You currently have javascript disabled. Master of All : Most of the super units count as this with a few exceptions, and even then, it's simply because they're unable to target aircraft on their own. Who are you to verbally warn me? I think that on this forum, we do much more. I am not asking for this to be done in an official release unless that could be done in addition to the current AI?? Register now! However, the real crown jewels of the Master of All trope is the Leonidias, exclusive to General Ironside, who even lampshades it in one of it's quotes upon being selected. General Fai's Suan Ni, due to it being able to be loaded with up to 12 infantry and also having a pre-installed propaganda tower. At the moment the AI gets so much money that unless you rush their base and win the AI will simply swarm you under in minutes. But I think everything will change soon. If you have no gap, then they will confront you directly or sometimes slow down their attack for a long time, which allows you to build up your army. Several functions may not work.
It is remarkable, very amusing opinion