Bg3 teahouse
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This bug has been plaguing the game, but there is a way to resolve the issue. Players have complained that the marker does not disappear on their map even after completing all the objectives. However, you can try restarting a previously saved file and opting down a different story path, i. The quest comprises of either saving Mayrina from the hag or siding with Auntie Ethel and foraging some parasites for her from the Underdark. Regardless of which option players have chosen, they have still encountered the Teahouse Quest marker bug.
Bg3 teahouse
While it appeared as a meager house situated within the riverside swamp in the Heartlands , it was masked an old and ancient place, rich with magic originating from other planes of existence. The shack was located on a raised patch of dirt amid the murky waters of the Putrid Bog along the northern bank of the River Chionthar on the Sword Coast. Powerful illusion magic permeated the swamp and the teahouse itself, making it appear as a cozy little cottage built within a sunny fen. In truth, the dilapidated shack was overgrown with twisting vines, with massive rotting tree boughs that threatened to collapse its decrepit roof. A collection of bones from various creatures decorated the entrance to the hag's abode, some that were larger that a full-grown man. The illusory form of the teahouse appeared as a dusty but charming apothecary's home, filled with vibrant plans and flowers, illuminated by beams of sunshine shining through small holes between its thatched roof. A tall stone hearth provided warmth and light for Ethel as she formulated her alchemical concoctions. The true interior of Ethel's home mirrored the same disparity of its exterior appearance. Strangling vines snaked down its poorly-lit walls and shadows twisted across the floor. While it offered light, the fire in the shack's hearth was also an illusion, formed to conceal a passageway that led down into the hag's underground domain. Heading down the tunnel behind the false fireplace, a rickety wooden staircase led into to a single cavernous chamber — the entrance gallery of Ethel's domain. The overgrow root system of the swamp's massive trees ran over, across, and through the walls within, occasionally suspending within them purulent bulbs of explosive gases.
Explore Wikis Community Central. For our run, we decided not to go along with Auntie Ethel's plan.
The Teahouse is the home of Auntie Ethel. The Riverside Teahouse is located inside the Sunlit Wetlands. The appearance of the Riverside Teahouse, much like the Sunlit Wetlands is actually an illusion; this location is really the Gnarled Teahouse , the lair of the hag, Auntie Ethel. The backing of the Fireplace in the Riverside Teahouse is an illusion. Approaching the fireplace will cause the party to roll Perception checks to notice it. This wall can be passed through, which leads to the lair of the hag, Overgrown Tunnel.
In Baldur's Gate 3, the party has a rather difficult problem to deal with, namely the Mindflayer Tadpoles inserted behind their eyes. These terrifying tadpoles threaten to eventually consume them and turn them into Mindflayers. Players can pursue a number of promising avenues of inquiry in their efforts to handle this issue, and one possibility is enlisting the help of "Auntie Ethel. After making it to Zevlor's Camp and dealing with the Goblins at the Gates in Baldur's Gate 3 , players will be able to meet Auntie Ethel and begin the quest to find her home. Her home can be found without meeting her here, but meeting her here will mark the Teahouse on the map for easier navigation. This guide will cover how to reach her Teahouse and discuss some of the encounters along the way.
Bg3 teahouse
Looking for a parasite cure? One possible cure for the parasite can be found at the hands of an intriguing NPC called Auntie Ethel. She's found to the southwest of the Blighted Village, living in the Riverside Teahouse, and she's one of the most interesting characters in Baldur's Gate 3 Act One. Dealing with Auntie Ethel is a little trickier than it might seem at first, so below, you'll find a complete story Walkthrough. We'll be looking at key character interactions, important items, and any potential combat encounters that your party might find themselves in. If you find yourself struggling with anything in this quest, make sure to take a look at our Beginner's Guide and top tips for some extra support. To begin, you'll need to find the Riverside Teahouse. When you speak to her, she will notice that you're 'unwell' and proceed to fuss over you, saying she's got plenty of lotions and potions that can help. While Shadowheart will protest at the idea of you telling Auntie Ethel what's up with you, you'll need to tell her that you're infected with a Mind Flayer parasite.
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Deal with the Goblins there in whatever method suits the party best and then take the west exit out of the Village, following the path southward whenever possible. She completely tricked me the first time around, leaving me perplexed as to how I could follow her when she dove right into the fireplace and there were seemingly no other doors or paths outside the teahouse. You can't save Magron, but you can free her from an eternity of pain by selecting her head and letting her body die. Home Discussions Workshop Market Broadcasts. They said they removed the marker by using the Underdark entrance in the teahouse. Jesse Lab Jesse Lab Feb 29, Harper Faction Explained What is the Shadowfell? This wraps up the quest Save Mayrina- and it technically wraps up the quest Get Help From Auntie Ethel too, although as we noted earlier, there appears to be a bug at the time of writing this guide where the quest won't complete unless you let her take your eye. Looking for a parasite cure? The Riverside Teahouse is just a short walk west from the Waypoint. Dealing with Auntie Ethel is a little trickier than it might seem at first, so below, you'll find a complete story Walkthrough. Players can decide at this point if they want to believe Ethel or the two men, which will influence Ethel's opinion of them when speaking to her at the Teahouse later. This guide will cover how to reach her Teahouse and discuss some of the encounters along the way. Just beyond the meager wooden door that led within was a circular cage made of wood and bone. Next Post.
Mayrina is there, too, in a Gnarled Cage suspended over a deep pit. On her first turn, Auntie Ethel will set the cage on fire, putting a three turn timer on the fight. There are a couple methods to save Mayrina from the cage.
Forgotten Realms Wiki Explore. Auntie Ethel will then vanish in a flash of green magic. Among the poor wretches that suffered from Ethel's involvement in their lives included Efrin Hammerborn , the diseased dwarven man who was spared death by means of petrification , the elf Lorin who sought knowledge of the future and was rewarded with visions of terrible mind flayer invaders, and the beheaded Magron who sought great intellect before betraying the hag. Originally posted by Good Night Owl :. Clouds of toxic, flammable gas lingered around rocky walkways, providing true peril for anyone that dared hazard across. Rinse and repeat as you head down the path. Follow us. The item that can help Mayrina is a wand on the desk, called Bitter Divorce. Jacob Linden. Don't worry about the fire- it's fake and you won't take damage. You can speak to Lorin, but they will be convinced that you're a Mindflayer who wants to eat them. To begin, you'll need to find the Riverside Teahouse. There's also an Elf named Lorin cowering in the corner in absolute terror.
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