battle for bunker hill fallout 4

Battle for bunker hill fallout 4

Bunker Hill Monument[1] known after the war as Bunker Hillis a location and potential settlement in the Charlestown neighborhood of Boston in

This quest begins immediately after completing Synth Retention. Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill , so that you can get stolen Synths back. As you talk to him, fighting will break out. This is going to be a long, tough battle. The Brotherhood of Steel will show up, and all out chaos will happen.

Battle for bunker hill fallout 4

Father orders the Sole Survivor to go to Bunker Hill to reclaim some escaped synths held there under the protection of the Railroad. The player will have backup from a courser designated X Exit the Institute and proceed to Bunker Hill. Optional: If Shadow of Steel has been completed, the player can warn Elder Maxson about the Institute's plans, and he will ask the player character to kill the synths when the opportunity arises. If Tradecraft has been completed, it is also possible to warn Desdemona that the Institute is on its way, which will allow the Railroad to anticipate their arrival and lay an ambush. Both groups can be warned or ignored, however despite Desdemona and Maxson saying they would have had no idea of the Institute's intentions if the player had not informed them, all three factions will be present at the hill battling, regardless of the player's actions. At Bunker Hill, the battle begins only after the player meets with X He explains the situation to the player and calls in backup, at which point the player can pass a hard persuasion check to get more synth relay grenades. Note: If both the Brotherhood and Railroad were informed, this second piece of dialogue will be unavailable and the courser advances towards Bunker Hill after the first dialogue. The main doorway into the settlement is locked, requiring the Sole Survivor to walk around to the east right side of the settlement where an opened door can be found. Alternatively, it is possible to climb the trailers to the right of the locked gate and jump over the fence. The inhabitants of Bunker Hill will cower during this firefight, so it is likely that most if not all of them will remain alive due to varying "essential" statuses , despite the free-for-all taking place around them. Once inside Bunker Hill, there will be a small hatch leading to a utility basement behind the first counter on the left, nearest the actual monument. After following the catwalks to a room far in the back, the player finds the runaway synths Z , B , Y and F Here the player has three options:.

Unless the utility basement is unlocked, there are no workbench facilities see Notes below.

The second half of the main questline in Fallout 4 features a lot of choices since you can choose between helping multiple factions gain control of the Commonwealth. Some quests allow you to choose between multiple factions during the mission, which creates an even more interesting story. The Battle Of Bunker Hill is a unique quest that you receive in the middle of the main questline , and there are a lot of different ways to finish it. Below you'll find out everything you need to know about completing, The Battle Of Bunker Hill and the outcome for each choice. First, you have to speak with Father , who will send you to Bunker Hill to reclaim Synths that have made an escape from the Institute.

The stakes are raised during this second Institute mission, where Father wants you to track down and recover a number of Synths who have escaped to Bunker Hill. This means assaulting the monument and, if Father had his wish, resetting the Synths. While this mission will test the waters on your faction allegiances, your upcoming actions won't burn bridges. If you'd like to warn either or both the Brotherhood of Steel or the Railroad, go ahead. We opted for the latter.

Battle for bunker hill fallout 4

You are given the quest to recapture escaped Synths and return them to the Institute. However, as the quest dialog points out, you have the option of informing the Railroad and Brotherhood of Steel. This is a fairly simple quest if you do neither of those things. This guide will teach you the various outcomes, and how you can score loads of loot without damaging your reputation with any of the involved Factions. Informing the Railroad Travel to the Railroad and speak to Desdemona. Her task for you will be to kill the Courser that escorts you to Bunker Hill, in order to free the Synths. His task for you is to kill the Synths, in order to send the Institute a message.

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Father will have a brief conversation with you, and you can explain the events of Bunker Hill to him. Inside the market, a purified water fountain is in the northeast corner to the left of Deb's counter. There are four Synths in total, and they each have a unique series of numbers or letters making up their names. Speak with Father, and he will tell you about some stolen Synths. Talk to Father. So were you in the Battle of Bunker Hill? Proceed on the catwalk until you find the runaway Synths. Brotherhood of Steel. Far Harbor. Suggested merge and splits Template headquarters. And after we pay them, the bastards still hit our people. Explore Wikis Community Central. Kill the synths. The quest will be updated to tell the player to kill the courser.

The second half of the main questline in Fallout 4 features a lot of choices since you can choose between helping multiple factions gain control of the Commonwealth. Some quests allow you to choose between multiple factions during the mission, which creates an even more interesting story. The Battle Of Bunker Hill is a unique quest that you receive in the middle of the main questline , and there are a lot of different ways to finish it.

Far Harbor. Player Settlements. Below you'll find a guide for each choice and the outcome for every path. There's a courser waiting for me just outside the settlement. Current Wiki. Just west of the main gate is Kay 's building where medical treatment is available; the settlement workshop sits behind the counter. You also receive Caps from Father, which you can spend on anything you want to purchase in the game. However, if one attacks too many Railroad heavy agents in a short period of time, the Railroad will become hostile and Deacon will attack the Sole Survivor if brought along. This bug and its workaround applies no matter which faction the player supports. I just completed endings for both Institute and Railroad, and there were only about six or so autosaves between the two. You will have some decisions to make with the Synths, but ultimately you'll end up back talking with Father, so head to see him once you decide the fate of the 4 escaped Synths. Fallout Wiki Explore. PC Playstation 4 Xbox One If one tries to talk to Maxson before completing or failing From Within , he will not initiate the dialogue he is supposed to, and instead just spout dialogue related to From Within. Inside the market, a purified water fountain is in the northeast corner to the left of Deb's counter.

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