Astro playroom all collectibles
These artifacts are pieces of PlayStation hardware like consoles, controllers, and accessories from the console's history. Artifacts act as incentives for the player to hunt for secrets, collect coins, astro playroom all collectibles, and complete all the levels. As the player collects the jigsaw pieces and the artifacts, the PlayStation Labo becomes a museum, showing off different hardware and accessories from the many generations of PlayStation.
There are 96 collectibles to find in the four worlds you can access from the hub — 24 collectibles each. Puzzle Piece To find three of the puzzle pieces, go to the wall with wires hanging out on the small platform. Pull it to reveal a long and treacherous path to the top. Along the way there are additional side-paths that lead to the other two puzzle pieces. The last one is at the very top. Puzzle Piece 4 : The final puzzle piece is hidden in the underground area.
Astro playroom all collectibles
The game is divided into four main levels that are split into four sub-levels. There is a central hub area called the CPU Plaza, which has four entrances to each area but also contains collectibles itself. Pull the wires to reveal a variety of platforms and rotating structures from the wall. Carefully climb up the platforms to reach another set of exposed wires. Pull these out to bring out a long teetering seesaw. Angle the seesaw to jump up to the left platform, then use the trampoline to jump on the next platform to reach the puzzle piece. Carefully head back to the other side of the seesaw to find another set of exposed wires. Pull the wires to bring out more platforms with trampolines and continue jumping to the right. Push the red button to reveal a yellow trampoline that will fling you to another set of wires. Pulling the wires will extend a tightrope across the plaza.
Puzzle Piece To find three of the puzzle pieces, go to the wall with wires hanging out on the small platform. Landing on the platform and pulling the cords will give the player the Buzz Controller, astro playroom all collectibles. Near the entrance to the SSD Speedwayyou'll find a ramp that leads below the main plaza area.
Aside from the four main areas, there is a room that stores all the collectibles found in the game called the PlayStation Labo, which also contains its fair share of collectibles. At the opposite end of the room, there will be a giant red button with a pair of Astro bots on either side. When you jump on the button, a door will open and a giant claw machine will be inside. It costs PlayStation coins to receive a prize from the machine. One of the many collectibles in the game are puzzle pieces that map out a mural of each of the four main PlayStation consoles before the PlayStation 5. There will also be lesser collectibles inside the machine in the form of little trinkets that are sprinkled throughout the area, as well as pieces of garbage, but your main focus is collecting the puzzle pieces and artifacts.
These artifacts are pieces of PlayStation hardware like consoles, controllers, and accessories from the console's history. Artifacts act as incentives for the player to hunt for secrets, collect coins, and complete all the levels. As the player collects the jigsaw pieces and the artifacts, the PlayStation Labo becomes a museum, showing off different hardware and accessories from the many generations of PlayStation. Every section has two artifacts the player can collect, and completing a level will reward the player with one of the four previous PlayStation consoles. Additionally, ten artifacts can be collected from the gacha machine in the PlayStation Labo. In total, there are forty artifacts that can be collected.
Astro playroom all collectibles
Within each main room, there are four sub-levels with a few requiring Astro to operate a particular suit. Each sub-level has four puzzle pieces and two PlayStation artifacts to collect for your trophy case in the PlayStation Labo. Jump down the slide to gracefully dive into the ocean and swim up to the beach. Immediately head left and follow the trail of coins.
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Lighting the dynamite will blow up the ice chuck and give the player the SingStar Microphone. Additionally, ten artifacts can be collected from the gacha machine in the PlayStation Labo. Clicking the button will bring out a yellow trampoline that launches you to another trampoline. If the player follows the trail of coins on this platform, an asteroid will crash in front of the player. This room will have another turning platform challenge. If the player jumps on one of the platforms moving around the dancing robots, they will see another platform in the upper right corner. When the player reaches the top, they can break the glass and reveal large cords, giving the player the PlayStation Vita. The last one is at the very top. Riding these handles over to the right, a line of coins can be seen. In total, there are forty artifacts that can be collected.
Aside from the four main areas, there is a room that stores all the collectibles found in the game called the PlayStation Labo, which also contains its fair share of collectibles. At the opposite end of the room, there will be a giant red button with a pair of Astro bots on either side.
When you jump on the button, a door will open and a giant claw machine will be inside. The player can use these platforms to get to the top of the wall. This will reveal more platforms for the player to jump across. At the end is a large chunk of ice with dynamite at the top. The studio developed this network adaptor to enable the PlayStation 2 to support various online games. Taking the downward path will bring the player to a cold area. PlayStation Multitap: At one of the checkpoints in Electrocloud, the player has two paths they can take. PlayStation 3 Slim Although the PlayStation 3 did not achieve the same level of success as its predecessor, Sony developed a slim model, but one without backward capability, which was met with heavy criticism. Jumping across the water and landing on the switch will drain the water and reveal a golden capsule, which gives the player the PSP UMD. An accessory for the PSP that allowed users to use the handheld's new Skype features that launched a day prior to the Microphone. Immediately to your left will be a line of bushes that lead to the last puzzle piece. Clicking the button will bring out a yellow trampoline that launches you to another trampoline. The lid of the box will close and the player will need to charge jump again to break out and receive the PS Move Sharp Shooter. Skate across and pull the wires to bring out small blocks that slide up and down.
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