Armored core grip
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Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more. Heard of the Armored Core reverse grip? Supposedly, this grip is the optimal way to play, allowing players to more ergonomically utilise the full range of controls on a controller and achieve unparalleled speed and accuracy. But is it true?
Armored core grip
With Armored Core 6 on the way, a legion of new FromSoftware fans brought in through the Soulsborne games are looking to become mech connoisseurs, and that also means a whole lot of new people are in line to learn the legend of the Armored Core controller grip. The story goes that the complicated controls for the early Armored Core games were so difficult to bear that the game's most dedicated players innovated a whole new way of holding controllers: backwards. The idea, apparently, is that Armored Core requires you to hit so many buttons at once that it's better to keep the face buttons available to be smashed by your fingers rather than your thumbs, since there are a lot more of them. Nobody's quite sure if anybody has actually used the Armored Core grip, however. I mean, surely somebody tried it at some point because gamers do not know the concept of restraint, but it's unclear whether hardcore AC fans actually found it a better way to play the game. The most detailed English-language breakdown of the thing comes from a years-old Kotaku story with a handful of examples of players using the backwards grip, and judging by the limited selection of anecdotes, this probably started spreading as a joke. Even old Armored Core titles offer customizable controls, so it's safe to expect the new one to do the same. And even as some players give flack to the off-kilter design choices in games like Elden Ring , it's safe to say FromSoftware has learned a few things about how to make a game fun to play over the past decade. Still, that hasn't stopped the legend of the Armored Core grip from resurfacing again and again in the lead-up to the launch of the next entry in the series. Apparently this is how they played Armored Core back in the day.
It took 12 years, but Dragon's Dogma 2 is the truly open-world RPG that its director always wanted to make.
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The Juggernaut is an impenetrable wall of metal, a tank that simply mows you down if you dare get in its path. Fortunately, it has a weak spot: on its rear side, right where its fiery jets are. I just need to focus my attacks there. When it moves, I strike, boosting behind it and unloading my missiles and shotgun-like weapon. But I know what I did wrong. Or, at least, what made the fight considerably more difficult. Almost every part of your AC is able to be swapped out for another, whether that be your legs, head, arms, or shoulders—you can even customize the look of each part individually.
Armored core grip
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Mar 4, 2, You should upgrade or use an alternative browser. CloudCircus Member. Also it's not widely known. Because it is weird? Oct 27, 21, So crazy. Oct 29, 9, Dogenzaka Alt Account Banned. And even as some players give flack to the off-kilter design choices in games like Elden Ring , it's safe to say FromSoftware has learned a few things about how to make a game fun to play over the past decade. Oct 27, 7,
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Log in. And they say monsters aren't real. The basic idea is to fully cover all inputs simultaneously. Oct 25, 2, Barn Member. Jiro chan's mecha mecha grip will go down in history. Classy Tomato Member. You must log in or register to reply here. Dogenzaka Alt Account Banned. How can that be comfortable for using the trigger buttons? Crayon Member. Anyone who plays like that is on another plane of existence.
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