2.6 clash royale
Musketeer: This is another vital card in this deck. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. At tourney standards, 2.6 clash royale, Musketeer deals damage and has hit points.
You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere.
2.6 clash royale
In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit. This card is your main win condition. Use him to apply pressure when your opponent plays their win condition. He can also be played behind units on a counter push of even in the opposite lane to force them to split their elixir. You can play him at the bridge to kite units away from your towers, for example if a pekka is closing in on your tower he can kite it away. Later game you can use your spells to help support him especially if you know what units they have in cycle you can make prediction spell placements. Canon is a key defensive tool on this deck to help you defeat many archetypes in the game. Against graveyard play this card close to your tower unless they have freeze to help take out the spawning skeletons.
Due to the fast cycle, you should keep in mind not only the tower damage of one round of spells, but two.
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Average elixir 2. This is one of the most timeless decks and can be played against most decks! It does require some level of skill and also figuring out what cards your opponent has in hand. It has great defensive capabilities with the ice golem pulling their troops away. This is your main win condition, bait out your opponents counter cards for the hog rider and watch him cause havoc on their towers! You need to figure out early on what deck your opponent is using and try keep track of their cycle. The ice spirit is a good opening play at the bridge as it can potentially get chip damage at the tower. Just try not to over commit in single elixir as if your opponent takes one of your towers you may find it hard to break through their defenses. This is when you can start to be a bit more aggressive with your hog rider, try and use him with the fireball to get chip damage whilst defending your hog rider. Towards the end of the match if you have a healthy lead just play defensive and cycle fireball at your opponents tower.
2.6 clash royale
You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck. Try to play Hog Rider, or your cycle cards to start the game. Knowledge of building placements is key in Hog Cycle 2.
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Watch out for bridge placed princesses, they can be very tricky to counter if you have no musketeer or cannon in hand. You use Zap to finish off troops, or completely kill them if you can. World All Rights Reserved. If you opponent makes the mistake of placing the miner on the corner tile of the princess tower near your king tower, you can use a log to push it onto your king, activating him and adding extra DPS to your defense. A prediction fireball can allow your hog multiple additional hits, taking a chunk off buildings like cannon and furnace, knocking back units such as electro wizard and mini pekka, and completely taking out barbarians and minions. This placement also works with the double cannon pull second cannon goes in the same spot. This is the standard placement to use against Lumberjack loon if the balloon is not placed in the bypass position. Kick Ash posted 4 years ago updated 4 years ago. If you can keep them guessing then you can easily keep them out cycled, while taking little to no damage on your towers. This is used in case the opponent might send flying units to kill cannon, so that you can place units in front of the cannon to protect it. What will you use to defend if they rush you immediately? Hope you never lose. If none of those are an option, you can log the bridge for chip damage.
If your up against Lava Loon then cycling musketeers will be key to the victory while also pressuring the opposite lane. Canon can be use to pull cards like giant, golem and loom to allow you extra time to shut down their push. Go check out my video where Hazard is pushing live on ladder and we talk about the decisions he makes while pushing high on ladder with this deck.
As the game progresses, do some slightly larger pushes 9 elixirs and see if you can finish a tower or 2. As yarn once said, the best way to stop a big golem push is to never let it happen. Be careful about when you fireball inferno towers, since it puts you down so much elixir for just one if any hog swings. Any of them should be fairly straightforward but just one mistake will lose you the game. This div height required for enabling the sticky sidebar. What went wrong? Also against graveyard she can be placed behind your king tower to help deal with the skeletons. Nothing here! If they invest a card in the back, cycle back to, and rush your hog in the other lane, forcing them to split their elixir into both lanes. This is only for pulling Balloon placed in the bypass position.
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